[System] version(3) lastkey(153) dataset(c:\program files\gurps character assistant 4\default.gds) datafile(c:\program files\gurps character assistant 4\data files\GURPS Basic Set 4th Ed.--Characters.gdf) [Author] GURPS Character Assistant 4.0.320 Program code is copyright © 1995-2007 by Armin D. Sykes. All data files, graphics, and other GURPS-specific content is copyright © 2005 and other years by Steve Jackson Games Incorporated. GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All rights reserved. [General] charname(Fraetan) playername(GM) datecreated(Sunday, February 24, 2008) portraitfile() charactersheet(c:\program files\gurps character assistant 4\charactersheet.gcs) altcharactersheet(c:\program files\gurps character assistant 4\text layout.gcs) charinplay(0) race(Human) height() weight() age(42) appearance(Experienced wagon driver in dwarven caravans, leads other drivers) pdhead(0) pdbody(0) pdarms(0) pdlegs(0) pdhands(0) pdfeet(0) otherpd() drhead(0) drbody(0) drarms(0) drlegs(0) drhands(0) drfeet(0) otherdr() currentloadout() currentload(52.7) encumbrancelevel(2) parryidkey(121) parryusing(Axe/Mace) parryscore(9) blockidkey(0) blockusing() blockscore(0) [Body] name(Head),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, All),display(0),posx(0),posy(0),expanded(0) name(Eyes),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Eyes, All),display(-1),posx(6),posy(0),expanded(-1) name(LeftEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, LeftEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(RightEye),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, RightEye, Eyes, All),display(0),posx(0),posy(0),expanded(0) name(Neck),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Neck, Body, Full Suit, All),display(-1),posx(6),posy(50),expanded(-1) name(Skull),basedb(0),basedr(2),basehp(0),db(0),dr(2),hp(0),group(Head, Skull, All),display(-1),posx(155),posy(0),expanded(-1) name(Face),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Head, Face, All),display(-1),posx(155),posy(50),expanded(-1) name(Torso),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Torso, Body, Full Suit, All),display(-1),posx(4),posy(110),expanded(-1) name(Groin),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Groin, Body, Full Suit, All),display(-1),posx(195),posy(275),expanded(-1) name(Arms),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Arms, Limbs, Full Suit, All),display(-1),posx(200),posy(130),expanded(-1) name(LeftArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightArm),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightArm, Arms, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Hands),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Hands, Full Suit, All),display(-1),posx(210),posy(180),expanded(-1) name(LeftHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightHand),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightHand, Hands, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Legs),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Legs, Limbs, Full Suit, All),display(-1),posx(168),posy(340),expanded(-1) name(LeftLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightLeg),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightLeg, Legs, Limbs, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Feet),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Feet, Full Suit, All),display(-1),posx(168),posy(392),expanded(-1) name(LeftFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(LeftFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(RightFoot),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(RightFoot, Feet, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Body),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Body, Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(Full Suit),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(Full Suit, All),display(0),posx(0),posy(0),expanded(0) name(All),basedb(0),basedr(0),basehp(0),db(0),dr(0),hp(0),group(All),display(0),posx(0),posy(0),expanded(0) [Settings] [Stats] idkey(1)|,name(--------------------),cat(),basevalue(0),mainwin(13),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(2)|,name(Air Move),cat(),basevalue(ST:Basic Air Move),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(3)|,name(Appealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(4)|,name(Basic Air Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(AD:Brachiator THEN ST:Basic Move / 2 ELSE @if(AD:Walk on Air THEN ST:Ground Move ELSE @if(AD:Flight THEN @if(@itemhasmod(Flight, Space Flight Only) THEN 0 ELSE 2 * ST:Basic Speed) ELSE 0)))),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(5)|,name(Basic Ground Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if("DI:No Legs (Aerial)" THEN 0 ELSE @if("DI:No Legs (Aquatic)" THEN 0 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN ST:Basic Move/5 ELSE @if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Move))))),syslevels(0),basescore(5),bonuslist(),score(5.0),needscheck(-1),taboofailed(0) idkey(6)|,name(Basic Lift),cat(),basevalue(ST:Lifting ST * ST:Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5)),maxscore(1000000),minscore(0),symbol(BL),round(@if(ST:Lifting ST::score <= 7 then 0 else 1)),syslevels(0),basescore(24.2),bonuslist(),score(24.0),needscheck(-1),taboofailed(0) idkey(7)|,name(Basic Move),cat(),basevalue(@if("DI:No Legs (Sessile)" THEN 0 ELSE ST:Basic Speed)),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),round(-1),display(No),mainwin(10),disadat(-1),syslevels(0),basescore(5.25),bonuslist(),score(5.0),needscheck(-1),taboofailed(0) idkey(8)|,name(Basic Space Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(9)|,name(Basic Speed),cat(),basevalue((ST:HT + ST:DX) / 4),step(0.25),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),display(No),mainwin(9),disadat(-1),syslevels(0),basescore(5.25),bonuslist(),score(5.25),needscheck(-1),taboofailed(0) idkey(10)|,name(Basic Water Move),cat(),maxscore(1000000),minscore(0),hide(yes),display(no),round(-1),basevalue(ST:Basic Move / @if(AD:Amphibious THEN 1 ELSE @if("DI:No Legs (Aquatic)" THEN 1 ELSE @if("DI:No Legs (Semi-Aquatic)" THEN 1 ELSE 5)))),syslevels(0),basescore(1),bonuslist(),score(1.0),needscheck(-1),taboofailed(0) idkey(11)|,name(Bite),cat(),display(no),mode(Bite),damage(thr-1 + @if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * owner::basethdice else 0)),damtype($if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(C),parry(No),skillused(DX, Brawling),syslevels(0),basescore(0),bonuslist(),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(C),charparry(No),charskillscore(12),charskillused("SK:Brawling"),charparryscore(No),hide(yes),needscheck(-1),taboofailed(0) idkey(12)|,name(Block),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(13)|,name(Broad Jump),cat(),basevalue((((2 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 3) / @if(ST:Metric = 1 THEN 3 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),syslevels(0),basescore(7),bonuslist(),score(7.0),needscheck(-1),taboofailed(0),description(ft./meter) idkey(14)|,name(Carry on Back),cat(),basevalue(15 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),syslevels(0),basescore(360),bonuslist(),score(360.0),needscheck(-1),taboofailed(0),description(lbs./kg) idkey(15)|,name(Damage Base),cat(),symbol(DamageBase),basevalue(ST:Striking ST),display(no),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(16)|,name(Dodge),cat(),basevalue(ST:Basic Speed + 3),maxscore(1000000),minscore(0),round(-1),display(No),syslevels(0),basescore(8.25),bonuslist(),score(8.0),needscheck(-1),taboofailed(0) idkey(17)|,name(DR),cat(),symbol(DR),round(-1),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(18)|,name(DX),cat(),symbol(DX),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(2),mods(No Fine Manipulators),disadat(-1),display(no),parryat(@int(me::score/2)+3),blockat(@int(me::score/2)+1),syslevels(0),basescore(11),bonuslist(),parrylevel(8),blocklevel(6),basepoints(20.0),points(20.0),level(1),score(11.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(20)|,name(Enhanced Air Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move ),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(21)|,name(Enhanced Ground Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move ),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(22)|,name(Enhanced Space Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move ),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(23)|,name(Enhanced Water Move),cat(),basevalue(0),hide(yes),display(no),gives(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move ),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(24)|,name(Fatigue Points),cat(),basevalue(ST:HT),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(3),down(-3),symbol(FP),display(No),mainwin(6),disadat(-1),syslevels(0),basescore(10),bonuslist(),score(10.0),needscheck(-1),taboofailed(0) idkey(25)|,name(Fright Check),cat(),basevalue(ST:Will),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(26)|,name(Ground Move),cat(),basevalue(ST:Basic Ground Move),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(5),bonuslist(),score(5.0),needscheck(-1),taboofailed(0) idkey(27)|,name(Hearing),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(28)|,name(Heavy Encumbrance),cat(),basevalue(6 * ST:BL),maxscore(10000000),minscore(0),symbol(HEnc),round(0),display(No),syslevels(0),basescore(144),bonuslist(),score(144.0),needscheck(-1),taboofailed(0) idkey(29)|,name(Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.4 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(HEncMove),round(-1),display(No),syslevels(0),basescore(2),bonuslist(),score(2.0),needscheck(-1),taboofailed(0) idkey(30)|,name(High Jump),cat(),basevalue((((6 * @max(ST:Ground Move, SK:Jumping::level / 2)) - 10) / @if(ST:Metric = 1 THEN 2.5 ELSE 1)) * (2 ^ ST:Super Jump)),maxscore(1000000),minscore(0),page(B352),syslevels(0),basescore(20),bonuslist(),score(20.0),needscheck(-1),taboofailed(0),description(in./cm) idkey(31)|,name(Hit Points),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(2),down(-2),symbol(HP),mods(Size),mainwin(5),display(no),disadat(-1),syslevels(0),basescore(12),bonuslist(),basepoints(2.0),points(2.0),level(1),score(12.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(33)|,name(HT),cat(),symbol(HT),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(4),disadat(-1),display(no),syslevels(0),basescore(10),bonuslist(),score(10.0),needscheck(-1),taboofailed(0) idkey(34)|,name(IQ),cat(),symbol(IQ),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(20),down(-20),mainwin(3),disadat(-1),display(no),syslevels(0),basescore(11),bonuslist(),basepoints(20.0),points(20.0),level(1),score(11.0),premodspoints(20.0),needscheck(-1),taboofailed(0) idkey(35)|,name(Kick),cat(),display(no),mode(Kick),damage(thr + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else @if("AD:Claws (Hooves)::level" = 1 then owner::basethdice else 0))) + @max(@if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0), @if("SK:Karate::level" = ST:DX then owner::basethdice else @if("SK:Karate::level" > ST:DX then 2 * owner::basethdice else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C,1),parry(No),skillused(DX-2, Brawling-2, Karate-2),mods(Punch/Kick),syslevels(0),basescore(0),bonuslist(),chardamage(1d-1),dmg(thr),chardamtype(cr),charreach(C,1),charparry(No),charskillscore(10),charskillused("SK:Brawling"-2),charparryscore(No),hide(Yes),needscheck(-1),taboofailed(0) idkey(36)|,name(Lifting ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(3),down(0),round(-1),display(No),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(37)|,name(Light Encumbrance),cat(),basevalue(2 * ST:BL),maxscore(10000000),minscore(0),symbol(LEnc),round(0),display(No),syslevels(0),basescore(48),bonuslist(),score(48.0),needscheck(-1),taboofailed(0) idkey(38)|,name(Light Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.8 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(LEncMove),round(-1),display(No),syslevels(0),basescore(4),bonuslist(),score(4.0),needscheck(-1),taboofailed(0) idkey(39)|,name(Magery),cat(),basevalue(0),display(no),minscore(0),maxscore(1000000),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(40)|,name(Magery Air),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(41)|,name(Magery Body Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(42)|,name(Magery Communication & Empathy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(43)|,name(Magery Earth),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(44)|,name(Magery Enchantment),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(45)|,name(Magery Fire),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(46)|,name(Magery Gate),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(47)|,name(Magery Healing),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(48)|,name(Magery Knowledge),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(49)|,name(Magery Light & Darkness),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(50)|,name(Magery Meta-Spells),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(51)|,name(Magery Mind Control),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(52)|,name(Magery Movement),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(53)|,name(Magery Necromancy),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(54)|,name(Magery Protection & Warning),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(55)|,name(Magery Water),cat(),basevalue(ST:Magery),display(no),minscore(0),maxscore(100),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(56)|,name(Medium Encumbrance),cat(),basevalue(3 * ST:BL),maxscore(10000000),minscore(0),symbol(MEnc),round(0),display(No),syslevels(0),basescore(72),bonuslist(),score(72.0),needscheck(-1),taboofailed(0) idkey(57)|,name(Medium Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.6 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(MEncMove),round(-1),display(No),syslevels(0),basescore(3),bonuslist(),score(3.0),needscheck(-1),taboofailed(0) idkey(58)|,name(Metric),cat(),basevalue(0),up(0),down(0),step(1),maxscore(1),minscore(0),display(no),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(59)|,name(Money),cat(),basevalue((ST:Starting Wealth * @max(@if(@hasmod(5% of Starting Wealth) THEN 0.05), @if(@hasmod(10% of Starting Wealth) THEN 0.1), @if(@hasmod(15% of Starting Wealth) THEN 0.15), @if(@hasmod(20% of Starting Wealth) THEN 0.2), @if(@hasmod(30% of Starting Wealth) THEN 0.3), @if(@hasmod(40% of Starting Wealth) THEN 0.4), @if(@hasmod(50% of Starting Wealth) THEN 0.5), @if(@hasmod(60% of Starting Wealth) THEN 0.6), @if(@hasmod(70% of Starting Wealth) THEN 0.7), @if(@hasmod(80% of Starting Wealth) THEN 0.8), @if(@hasmod(90% of Starting Wealth) THEN 0.9), @if(@hasmod(100% of Starting Wealth) THEN 1) ) ) - char::equipmentcost),step(0),minscore(0),display(No),round(1),mainwin(15),mods(Money),syslevels(0),basescore(-426),bonuslist(),score(-426.0),needscheck(-1),taboofailed(0) idkey(61)|,name(Native Cultural Familiarities),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(62)|,name(Native Languages),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(63)|,name(No Encumbrance),cat(),basevalue(ST:BL),maxscore(10000000),minscore(0),symbol(NEnc),round(0),display(No),syslevels(0),basescore(24),bonuslist(),score(24.0),needscheck(-1),taboofailed(0) idkey(64)|,name(No Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), ST:Ground Move)),maxscore(10000000),minscore(0),symbol(NEncMove),round(-1),display(No),syslevels(0),basescore(5),bonuslist(),score(5.0),needscheck(-1),taboofailed(0) idkey(65)|,name(No Fine Manipulators),cat(),basevalue(0),display(no),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(66)|,name(One Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(67)|,name(One Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(68)|,name(One-Handed Lift),cat(),basevalue(2 * @if(ST:One Arm Lifting ST::score <= 7 then ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:One Arm Lifting ST * ST:One Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),syslevels(0),basescore(48),bonuslist(),score(48.0),needscheck(-1),taboofailed(0),description(lbs./kg) idkey(69)|,name(Parry),cat(),basevalue(0),maxscore(1000000),minscore(0),display(No),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(70)|,name(Perception),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),symbol(Per),mainwin(8),disadat(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(71)|,name(Punch),cat(),display(no),mode(Punch),damage(thr-1 + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else 0)) + @max(@if("SK:Brawling::level" > ST:DX+1 then owner::basethdice else 0), @if("SK:Boxing::level" = ST:DX+1 then owner::basethdice else @if("SK:Boxing::level" > ST:DX+1 then 2 * owner::basethdice else 0)), @if("SK:Karate::level" = ST:DX then owner::basethdice else @if("SK:Karate::level" > ST:DX then 2 * owner::basethdice else 0)) ) ),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))),reach(C),parry(0),skillused(DX, Brawling, Boxing, Karate),mods(Punch/Kick),syslevels(0),basescore(0),bonuslist(),chardamage(1d-2),dmg(thr),chardamtype(cr),charreach(C),charparry(0),charskillscore(12),charskillused("SK:Brawling"),charparryscore(9),hide(yes),needscheck(-1),taboofailed(0) idkey(72)|,name(Reaction),cat(),basevalue(0),display(no),syslevels(0),basescore(0),bonuslist(),conditionallist(+1 from 'Honesty' when honesty becomes known, +3 from 'Honesty' when a question of honor or trust is involved, -1 from 'Odious Personal Habit (Picks nose)' when people notice your problem),needscheck(-1),taboofailed(0) idkey(73)|,name(Remaining Funds),cat(),basevalue(ST:Starting Wealth - char::equipmentcost),step(0),minscore(0),display(No),round(1),syslevels(0),basescore(374),bonuslist(),score(374.0),needscheck(-1),taboofailed(0) idkey(74)|,name(Shift Slightly),cat(),basevalue(50 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),syslevels(0),basescore(1200),bonuslist(),score(1200.0),needscheck(-1),taboofailed(0),description(lbs./kg) idkey(75)|,name(Shove/Knock Over),cat(),basevalue(12 * ST:Basic Lift),maxscore(1000000),minscore(0),page(B353),syslevels(0),basescore(288),bonuslist(),score(288.0),needscheck(-1),taboofailed(0),description(lbs./kg) idkey(76)|,name(Size Modifier),cat(),symbol(SM),basevalue(0),maxscore(1000000),minscore(-100),round(-1),up(0),down(0),step(1),mainwin(12),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(77)|,name(Space Move),cat(),basevalue(@if(@itemhasmod(AD:Flight, Newtonian Space Flight) THEN 2 * Basic Speed ELSE @if(@itemhasmod(AD:Flight, Space Flight) THEN 2 * Basic Speed ELSE 0 ))),maxscore(1000000),minscore(0),hide(yes),display(no),up(2),down(-2),step(1),round(-1),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(78)|,name(ST),cat(),symbol(ST),basevalue(10),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(10),down(-10),mainwin(1),mods(No Fine Manipulators, Size),disadat(-1),display(no),syslevels(0),basescore(11),bonuslist(),basepoints(10.0),points(10.0),level(1),score(11.0),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(81)|,name(Starting Wealth),cat(),basevalue(ST:Wealth Modifier * @indexedvalue(ST:Tech Level::basevalue + 1, 25, 50, 75, 100, 200, 500, 1000, 1500, 2000, 3000, 5000, 7500, 10000)),step(1),minscore(0),display(No),round(1),syslevels(0),basescore(1000),bonuslist(),score(1000.0),needscheck(-1),taboofailed(0) idkey(82)|,name(Status),cat(),basevalue(0),display(no),round(-1),mainwin(16),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(83)|,name(Status Max),cat(),basevalue(ST:Status),display(no),hide(yes),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(84)|,name(Striking ST),cat(),basevalue(ST:ST),step(1),maxscore(1000000),minscore(ST:ST),up(5),down(0),round(-1),display(No),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(85)|,name(Super Jump),cat(),basevalue(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(86)|,name(Taste/Smell),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(87)|,name(Tech Level),cat(),basevalue(3),step(1),maxscore(12),minscore(0),up(5),down(-5),symbol(TL),round(1),mainwin(14),mods(Tech Level),syslevels(0),basescore(3),bonuslist(),score(3.0),needscheck(-1),taboofailed(0) idkey(88)|,name(Three Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(89)|,name(Three Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(90)|,name(TK Basic Lift),cat(),symbol(TK BL),basevalue(ST:TK ST * ST:TK ST / 5),maxscore(1000000),minscore(0),round(@if(ST:TK ST::score <= 7 then 0 else 1)),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(91)|,name(TK Heavy Encumbrance),cat(),basevalue(6 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKHEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(92)|,name(TK Heavy Encumbrance Move),cat(),basevalue(0.4 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKHEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(93)|,name(TK Light Encumbrance),cat(),basevalue(2 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKLEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(94)|,name(TK Light Encumbrance Move),cat(),basevalue(0.8 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKLEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(95)|,name(TK Medium Encumbrance),cat(),basevalue(3 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKMEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(96)|,name(TK Medium Encumbrance Move),cat(),basevalue(0.6 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKMEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(97)|,name(TK Move),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(98)|,name(TK No Encumbrance),cat(),basevalue(ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(NEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(99)|,name(TK No Encumbrance Move),cat(),basevalue(ST:TK Move),maxscore(10000000),minscore(0),symbol(TKNEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(100)|,name(TK ST),cat(),basevalue(0),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(101)|,name(TK X-Heavy Encumbrance),cat(),basevalue(10 * ST:TK Basic Lift),maxscore(10000000),minscore(0),symbol(TKXEnc),round(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(102)|,name(TK X-Heavy Encumbrance Move),cat(),basevalue(0.2 * ST:TK Move),maxscore(1000000),minscore(0),symbol(TKXEncMove),round(-1),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(103)|,name(Touch),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(104)|,name(Tunneling Move),cat(),basevalue(@itemhasmod(AD:Tunneling, Tunneling Move)),maxscore(1000000),minscore(0),hide(yes),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(105)|,name(Two Arm Lifting ST),cat(),basevalue(ST:Lifting ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(106)|,name(Two Arm Striking ST),cat(),basevalue(ST:Striking ST),maxscore(1000000),minscore(0),round(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(107)|,name(Two-Handed Lift),cat(),basevalue(8 * @if(ST:Two Arm Lifting ST::score <= 7 then ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5) else @int((ST:Two Arm Lifting ST * ST:Two Arm Lifting ST / @if(ST:Metric = 1 THEN 11 ELSE 5))+0.5))),maxscore(1000000),minscore(0),round(1),page(B353),syslevels(0),basescore(192),bonuslist(),score(192.0),needscheck(-1),taboofailed(0),description(lbs./kg) idkey(108)|,name(Unappealing),cat(),basevalue(0),display(no),syslevels(0),basescore(0),bonuslist(),needscheck(-1),taboofailed(0) idkey(109)|,name(Vision),cat(),basevalue(ST:Perception),maxscore(1000000),minscore(0),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(110)|,name(Water Move),cat(),basevalue(ST:Basic Water Move),step(1),maxscore(1000000),minscore(0),up(5),down(-5),round(-1),syslevels(0),basescore(1),bonuslist(),score(1.0),needscheck(-1),taboofailed(0) idkey(111)|,name(Wealth Modifier),cat(),basevalue(10),step(1),minscore(0),display(No),round(-1),syslevels(0),basescore(10),bonuslist(),score(10.0),needscheck(-1),taboofailed(0) idkey(112)|,name(Will),cat(),basevalue(ST:IQ),step(1),maxscore(1000000),minscore(0 - me::syslevels),up(5),down(-5),mainwin(7),disadat(-1),syslevels(0),basescore(11),bonuslist(),score(11.0),needscheck(-1),taboofailed(0) idkey(113)|,name(X-Heavy Encumbrance),cat(),basevalue(10 * ST:BL),maxscore(10000000),minscore(0),symbol(XEnc),round(0),display(No),syslevels(0),basescore(240),bonuslist(),score(240.0),needscheck(-1),taboofailed(0) idkey(114)|,name(X-Heavy Encumbrance Move),cat(),basevalue(@MAX(@if(ST:Ground Move = 0 THEN 0 ELSE 1), 0.2 * ST:Ground Move)),maxscore(1000000),minscore(0),symbol(XEncMove),round(-1),display(No),syslevels(0),basescore(1),bonuslist(),score(1.0),needscheck(-1),taboofailed(0) [Advantages] [Perks] [Disadvantages] idkey(116)|,name(Chummy),cat(Mundane, Mental, Mundane Mental),cost(-5),page(B126),taboo(DI:Loner, DI:Gregarious),syslevels(0),bonuslist(),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) idkey(117)|,name(Honesty),cat(Mundane, Mental, Mundane Mental),cost(-10),mods(Self-Control),page(B138),conditional(+1 to ST:Reaction when "honesty becomes known", +3 to ST:Reaction when "a question of honor or trust is involved"),syslevels(0),bonuslist(),points(-10.0),baselevel(1),level(1),premodspoints(-10.0),needscheck(-1),taboofailed(0) idkey(134)|,name(Odious Personal Habit),nameext(Picks nose),cat(Mundane, Social, Other Physical Features, Mundane Social),cost(-5/-10),upto(3),page(B22),conditional(-1 to ST:Reaction when "people notice your problem"),basedon(Odious Personal Habit),syslevels(0),bonuslist(),points(-5.0),baselevel(1),level(1),premodspoints(-5.0),needscheck(-1),taboofailed(0) [Quirks] idkey(129)|,name(_Unused Quirk 1),cat(General),cost(-1),page(B163),syslevels(0),bonuslist(),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(130)|,name(_Unused Quirk 2),cat(General),cost(-1),page(B163),syslevels(0),bonuslist(),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(131)|,name(_Unused Quirk 3),cat(General),cost(-1),page(B163),syslevels(0),bonuslist(),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(132)|,name(_Unused Quirk 4),cat(General),cost(-1),page(B163),syslevels(0),bonuslist(),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) idkey(133)|,name(Bowlegged),cat(Physical),cost(-1),page(B165),syslevels(0),bonuslist(),points(-1.0),baselevel(1),level(1),premodspoints(-1.0),needscheck(-1),taboofailed(0) [Skills] idkey(119)|,name(Animal Handling),nameext(Oxen),type(IQ/A),cat(_General, Animal),default(IQ - 5),page(175),basedon(Animal Handling),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+3),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(12.0),points(12.0),baselevel(14),level(14),multpoints(12.0),apppoints(12.0),premodspoints(12.0),needscheck(-1),taboofailed(0) idkey(120)|,name(Area Knowledge),nameext(local),type(IQ/E),cat(_General, Everyman, Knowledge),default(IQ - 4, "SK:Geography (local)" - 3),page(B176),noresync(yes),basedon(Area Knowledge ([Area])),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(121)|,name(Axe/Mace),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Flail - 4, "SK:Two-Handed Axe/Mace" - 3, "SK:Axe/Mace Art" - 3, "SK:Axe/Mace Sport" - 3),page(B208),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),parrylevel(9),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) idkey(125)|,name(Brawling),type(DX/E),cat(_General, Combat/Weapons - Melee Combat),page(B182),parryat(@int(%level/2)+3),mods(Punch/Kick),replacetags(in "ST:Punch" with "hide(yes)", in "ST:Kick" with "hide(Yes)", in "ST:Bite" with "hide(yes)"),mode(Punch|Kick|Bite),damage(thr-1 + @if(me::level > ST:DX+1 then owner::basethdice else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else 0))|thr + @if(me::level > ST:DX+1 then owner::basethdice else 0) + @if("AD:Claws (Blunt Claws)::level" = 1 then owner::basethdice else @if("AD:Claws (Long Talons)::level" = 1 then owner::basethdice else @if("AD:Claws (Hooves)::level" = 1 then owner::basethdice else 0)))|thr-1 + @if(me::level > ST:DX+1 then owner::basethdice else 0) + -@if("DI:Weak Bite::level" = 1 then 2 * owner::basethdice else 0)),damtype($if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Claws (Sharp Claws)::level" = 1 THEN "cut" ELSE $if("AD:Claws (Talons)::level" = 1 THEN "cut/imp" ELSE $if("AD:Claws (Long Talons)::level" = 1 THEN "cut/imp" ELSE "cr")))|$if("AD:Teeth (Sharp Teeth)::level" = 1 THEN "cut" ELSE $if("AD:Teeth (Sharp Beak)::level" = 1 THEN "pi+" ELSE $if("AD:Teeth (Fangs)::level" = 1 THEN "imp" ELSE $if("AD:Vampiric Bite::level" = 1 THEN "cut" ELSE "cr"))))),reach(C|C,1|C),parry(0|No|No),skillused(Brawling|Brawling-2, Kicking (Brawling)|Brawling),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),parrylevel(9),chardamage(1d-2|1d-1|1d-2),dmg(thr|thr|thr),chardamtype(cr|cr|cr),charreach(C|C,1|C),charparry(0|No|No),charskillscore(12|10|12),charskillused("SK:Brawling"|"SK:Brawling"-2|"SK:Brawling"),charparryscore(9|No|No),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0),description(Notes: Calculated damage takes into account bonuses from Teeth, Weak Bite, Claws, and skill level. You may add the modifier "Has Gauntlets/Brass Knuckles" or "Has Boots" to apply the +1 damage to Punch or Kick, as appropriate.) idkey(122)|,name(Carousing),type(HT/E),cat(_General, Criminal/Street, Social),default(HT - 4),page(B183),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(HT),step(+0),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(1.0),points(1.0),baselevel(10),level(10),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(123)|,name(Crossbow),type(DX/E),cat(_General, Combat/Weapons - Ranged Combat),default(DX - 4, SK:Crossbow Art - 3, SK:Crossbow Sport - 3),page(B186),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(126)|,name(First Aid),nameext(Human),type(IQ/E),cat(_General, Everyman, Medical),tl(3),default(IQ - 4, SK:Esoteric Medicine, SK:Physician, SK:Veterinary - 4),page(B195),basedon(First Aid),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+0),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(1.0),points(1.0),baselevel(11),level(11),multpoints(1.0),apppoints(1.0),premodspoints(1.0),needscheck(-1),taboofailed(0) idkey(127)|,name(Packing),type(IQ/A),cat(_General, Animal),default(IQ - 5, "SK:Animal Handling (Equines)" - 5),page(B212),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+2),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(8.0),points(8.0),baselevel(13),level(13),multpoints(8.0),apppoints(8.0),premodspoints(8.0),needscheck(-1),taboofailed(0) idkey(128)|,name(Savoir-Faire),nameext(Dwarves),type(IQ/E),cat(_General, Knowledge, Social),default(IQ - 4),page(B218),basedon(Savoir-Faire),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(IQ),step(+1),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(2.0),points(2.0),baselevel(12),level(12),multpoints(2.0),apppoints(2.0),premodspoints(2.0),needscheck(-1),taboofailed(0) idkey(124)|,name(Teamster),nameext(Oxen),type(IQ/A),cat(_General, Animal, Vehicle),default(IQ - 5, SK:Animal Handling - 4, SK:Riding - 2, SK:Teamster - 3),page(B225),basedon(Teamster),sd(0),deflevel(10),deffrom(Animal Handling (Oxen)),deffromid(119),pointmult(1),stepoff(IQ),step(+2),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),basepoints(10.0),points(10.0),baselevel(13),level(13),multpoints(10.0),defpoints(1.0),extrapoints(1.0),apppoints(11.0),premodspoints(10.0),needscheck(-1),taboofailed(0) idkey(153)|,name(Whip),type(DX/A),cat(_General, Combat/Weapons - Melee Combat),default(DX - 5, SK:Force Whip - 3, SK:Kusari - 3, SK:Monowire Whip - 3, SK:Whip Art - 3, SK:Whip Sport - 3),page(B209),parryat(@int(%level/2)+3),sd(0),deflevel(0),deffrom(),deffromid(),pointmult(1),stepoff(DX),step(+1),levelmult(1),syslevels(0),extralevels(0),bonuslist(),childpoints(0),parrylevel(9),basepoints(4.0),points(4.0),baselevel(12),level(12),multpoints(4.0),apppoints(4.0),premodspoints(4.0),needscheck(-1),taboofailed(0) [Spells] [Equipment] idkey(136)|,name(Axe),cat(Melee Weapons),techlvl(0),break(0),lc(4),basecost(50),baseweight(4),page(B271),mods(Equipment, Melee Quality, Cutting Class Quality),dmg(sw),damage(sw+2),damtype(cut),reach(1),parry(0U),minst(11),skillused(Axe/Mace, DX-5, Flail-4, Two-Handed Axe/Mace-3),count(1),premodscost(50),cost(50),weight(4),bonuslist(),charminst(11),chardamage(1d+3),chardamtype(cut),charreach(1),charparry(0U),charskillscore(12),charskillused("SK:Axe/Mace"),charparryscore(9U),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 LC:4, Dam:sw+2 cut Reach:1 Parry:0U ST:11 Skill:Axe/Mace) idkey(148)|,name(Backpack, Small),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(1),basecost(60),baseweight(3),page(B288),mods(Equipment),count(1),premodscost(60),cost(60),weight(3),bonuslist(),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 Notes: Holds 40 lbs. of gear.) idkey(149)|,name(Blanket),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(1),basecost(20),baseweight(4),page(B288),mods(Equipment),count(1),premodscost(20),cost(20),weight(4),bonuslist(),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 Notes: A warm sleeping blanket.) idkey(143)|,name(Crossbow),nameext(ST 11),cat(Muscle-Powered Ranged Weapons),weaponst(11),basecost(150),baseweight(6),damage(@thr(me::weaponst)+4),damtype(imp),lc(4),techlvl(2),acc(4),calcrange(yes),rangehalfdam(me::weaponst*20),rangemax(me::weaponst*25),rof(1),shots(1(4)),minst(7†),bulk(-6),skillused(Crossbow, DX-4),page(B276),mods(Equipment, Bow Quality),count(1),premodscost(150),cost(150),weight(6),bonuslist(),charminst(7†),chardamage(1d+3),dmg(thr),chardamtype(imp),charrangehalfdam(220),charrangemax(275),characc(4),charshots(1(4)),charskillscore(12),charskillused("SK:Crossbow"),charparryscore(),charrof(1),ocount(1),needscheck(-1),taboofailed(0),description(TL:2 LC:4, Dam:thr+4 imp Acc:4 Range:ST*20/ST*25 RoF:1 Shots:1(4) ST:7† Bulk:-6 Skill:Crossbow Notes: [3] An arrow or bolt for a bow or crossbow is $2. A dart for a blowpipe, or a lead pellet for a prodd or sling, is $0.1. Sling stones are free.),notes([3]) idkey(144)|,name(Crossbow Bolt),cat(Muscle-Powered Ranged Weapons),lc(4),techlvl(2),baseweight(0.06),basecost(2),page(B276),mods(Equipment, Crushing/Imp Class Quality, Arrow),count(20),premodscost(40),cost(40),weight(1.2),bonuslist(),ocount(20),needscheck(-1),taboofailed(0) idkey(137)|,name(Fishhooks & Line),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(0),basecost(50),baseweight(0),page(B288),mods(Equipment),count(1),premodscost(50),cost(50),weight(0),bonuslist(),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 Notes: Basic gear for Fishing skill, needs a pole.) idkey(150)|,name(Fur Tunic),cat(Armor - Low Tech Body Armor),techlvl(0),location(torso),dr(1*),basecost(25),baseweight(2),lc(--),page(B283),mods(Equipment),count(1),premodscost(25),cost(25),weight(2),bonuslist(),chardr(1*),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 LC:-- DR:1* Locations: torso Notes: [1] Concealable as or under clothing.),notes([1]) idkey(138)|,name(Group Basics),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(0),basecost(50),baseweight(20),page(B288),mods(Equipment),count(1),premodscost(50),cost(50),weight(20),bonuslist(),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 Notes: Basic equipment for Cooking and Survival skill for a group. Cook pot, rope, hatchet, etc., for 3-8 campers.) idkey(139)|,name(Lantern),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(2),basecost(20),baseweight(2),page(B288),mods(Equipment),count(1),premodscost(20),cost(20),weight(2),bonuslist(),ocount(1),needscheck(-1),taboofailed(0),description(TL:2 Notes: Burns for 24 hours on 1 pint of oil.) idkey(145)|,name(Large Knife),cat(Muscle-Powered Ranged Weapons, Melee Weapons),techlvl(0),break(0),lc(4),basecost(40),baseweight(1),page(B272, B276),mods(Equipment, Melee Quality, Sword Class Quality),calcrange(yes),mode(thrown|swing|thrust),dmg(thr|sw|thr),damage(thr|sw-2|thr),damtype(imp|cut|imp),acc(0||),rangehalfdam(ST*0.8||),rangemax(ST*1.5||),rof(1||),shots(T(1)||),minst(6|6|6),bulk(-2||),skillused(Thrown Weapon (Knife), DX-4|Sword!, Knife, DX-4, Force Sword-3, Maine-Gauche-3, Shortsword-3|Sword!, Knife, DX-4, Force Sword-3, Maine-Gauche-3, Shortsword-3),reach(|C,1|C),parry(|-1|-1),count(1),premodscost(40),cost(40),weight(1),bonuslist(),charminst(6|6|6),chardamage(1d-1|1d-1|1d-1),chardamtype(imp|cut|imp),charrangehalfdam(8.8||),charrangemax(16.5||),charreach(|C,1|C),characc(0||),charparry(|-1|-1),charshots(T(1)||),charskillscore(7|7|7),charskillused("ST:DX"-4|"ST:DX"-4|"ST:DX"-4),charparryscore(No|5|5),charrof(1||),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 LC:4, [Mode: thrown Dam:thr imp Acc:0 Range:ST*0.8/ST*1.5 RoF:1 Shots:T(1) ST:6 Bulk:-2], [Mode:swing Dam:sw-2 cut Reach:C,1 Parry:-1 ST:6 Skill:Knife], [Mode:thrust Dam:thr imp Reach:C Parry:-1 ST:6 Skill:Knife Notes: [1] Can be thrown. See Muscle Powered Ranged Weapon Table (p. 275)]),notes(||[1]) idkey(151)|,name(Leather Cap),cat(Armor - Low Tech Headgear),techlvl(1),location(skull),dr(1*),basecost(32),baseweight(0),lc(4),page(B284),mods(Equipment),count(1),premodscost(32),cost(32),weight(0),bonuslist(),chardr(1*),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 LC:4 DR:1* Locations: skull) idkey(140)|,name(Oil),nameext(per pint),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(2),basecost(2),baseweight(1),page(B288),mods(Equipment),count(2),premodscost(4),cost(4),weight(2),bonuslist(),ocount(2),needscheck(-1),taboofailed(0),description(TL:2 Notes: For lantern.) idkey(141)|,name(Personal Basics),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(0),basecost(5),baseweight(1),page(B288),mods(Equipment),count(1),premodscost(5),cost(5),weight(1),bonuslist(),ocount(1),needscheck(-1),taboofailed(0),description(TL:0 Notes: Minimum gear for camping: -2 to any Survival roll without it. Includes utensils, tinderbox or flint and steel, towel, etc., as TL permits.) idkey(152)|,name(Whip),nameext(3-yard),cat(Melee Weapons),techlvl(1),break(0),lc(4),basecost(60),baseweight(6),page(B274),mods(Equipment, Melee Quality, Crushing/Imp Class Quality),dmg(sw),damage(sw-2),armordivisor(0.5),damtype(cr),reach(1-3*),parry(-2U),minst(8),skillused(Whip, DX-5, Kusari-3, Monowore Whip-3),count(1),premodscost(60),cost(60),weight(6),bonuslist(),charminst(8),chardamage(1d-1),chardamtype(cr),charreach(1-3*),chararmordivisor(0.5),charparry(-2U),charskillscore(12),charskillused("SK:Whip"),charparryscore(7U),ocount(1),needscheck(-1),taboofailed(0),description(TL:1 LC:4, Dam:sw-2(0.5) cr Reach:1-3* Parry:-2U ST:8 Skill:Whip Notes: [12] Specify maximum reach (up to 7 yards) when bought. Cost and weight are per yard. ST is 5, +1 per yard. Many special rules apply; be sure to see Whips (p. B406).),notes([12]) idkey(142)|,name(Wineskin),cat(Miscellaneous Equipment - Camping & Survival Gear),techlvl(0),basecost(10),baseweight(0.25),page(B288),mods(Equipment),count(2),premodscost(20),cost(20),weight(.5),bonuslist(),ocount(2),needscheck(-1),taboofailed(0),description(TL:0 Notes: Holds 1 gallon of liquid.) [Packages] [Mods] idkey(19),parentkey(18)|,name(No Fine Manipulators),cost(-0%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators >0 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%) idkey(32),parentkey(31)|,name(Size),cost(-10%),group(Size),formula(-@if(ST:Size Modifier > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%) idkey(118),parentkey(117)|,name(You resist on a roll of 12 or less),nameext(quite often),cost(*1),shortname(12 or less),group(Self-Control),page(B121),level(1),premodsvalue(*1),value(*1) idkey(60),parentkey(59)|,name(20% of Starting Wealth),cost(+0),group(Initial),level(1),premodsvalue(+0),value(+0) idkey(79),parentkey(78)|,name(Size),cost(-10%),group(Size ST),formula(-@if(ST:Size Modifier > 0 then ST:Size Modifier * 10 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%) idkey(80),parentkey(78)|,name(No Fine Manipulators),cost(-40%),group(No Fine Manipulators Stat),formula(-@if(ST:No Fine Manipulators >0 then 40 else 0)),forceformula(yes),level(1),premodsvalue(+0%),value(+0%) [Description] [Notes] [Groups] group(3D Spatial Sense),name(Aerobatics),itemtype(skills) group(3D Spatial Sense),name(Free Fall),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Hyperspace),itemtype(skills) group(3D Spatial Sense),name(Navigation),nameext(Space),itemtype(skills) group(Absolute Direction),name(Body Sense),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Air),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Land),itemtype(skills) group(Absolute Direction),name(Navigation),nameext(Sea),itemtype(skills) group(Animal Friend),name(Animal Handling),itemtype(skills) group(Animal Friend),name(Falconry),itemtype(skills) group(Animal Friend),name(Packing),itemtype(skills) group(Animal Friend),name(Riding),itemtype(skills) group(Animal Friend),name(Teamster),itemtype(skills) group(Animal Friend),name(Veterinary),itemtype(skills) group(Appeal),name(Appealing),itemtype(stats) group(Appeal),name(Unappealing),itemtype(stats) group(Artificer),name(Armoury),itemtype(skills) group(Artificer),name(Carpentry),itemtype(skills) group(Artificer),name(Electrician),itemtype(skills) group(Artificer),name(Electronics Repair),itemtype(skills) group(Artificer),name(Engineer),itemtype(skills) group(Artificer),name(Machinist),itemtype(skills) group(Artificer),name(Masonry),itemtype(skills) group(Artificer),name(Mechanic),itemtype(skills) group(Artificer),name(Smith),itemtype(skills) group(Business Acumen),name(Accounting),itemtype(skills) group(Business Acumen),name(Administration),itemtype(skills) group(Business Acumen),name(Economics),itemtype(skills) group(Business Acumen),name(Finance),itemtype(skills) group(Business Acumen),name(Gambling),itemtype(skills) group(Business Acumen),name(Market Analysis),itemtype(skills) group(Business Acumen),name(Merchant),itemtype(skills) group(Business Acumen),name(Propaganda),itemtype(skills) group(Charisma),name(Fortune-Telling),itemtype(skills) group(Charisma),name(Leadership),itemtype(skills) group(Charisma),name(Panhandling),itemtype(skills) group(Charisma),name(Public Speaking),itemtype(skills) group(Combat Reflexes),name(Block),itemtype(stats) group(Combat Reflexes),name(Dodge),itemtype(stats) group(Combat Reflexes),name(Fast-Draw),itemtype(skills) group(Combat Reflexes),name(Parry),itemtype(stats) group(Conducting),name(Musical Instrument),itemtype(skills) group(Conducting),name(Singing),itemtype(skills) group(Empathy),name(Detect Lies),itemtype(skills) group(Empathy),name(Fortune-Telling),itemtype(skills) group(Flexibility),name(Climbing),itemtype(skills) group(Flexibility),name(Erotic Art),itemtype(skills) group(Flexibility),name(Escape),itemtype(skills) group(Gifted Artist),name(Artist),itemtype(skills) group(Gifted Artist),name(Jeweler),itemtype(skills) group(Gifted Artist),name(Leatherworking),itemtype(skills) group(Gifted Artist),name(Photography),itemtype(skills) group(Gifted Artist),name(Sewing),itemtype(skills) group(Green Thumb),name(Biology),itemtype(skills) group(Green Thumb),name(Farming),itemtype(skills) group(Green Thumb),name(Gardening),itemtype(skills) group(Green Thumb),name(Herb Lore),itemtype(skills) group(Green Thumb),name(Naturalist),itemtype(skills) group(Healer),name(Diagnosis),itemtype(skills) group(Healer),name(Esoteric Medicine),itemtype(skills) group(Healer),name(First Aid),itemtype(skills) group(Healer),name(Pharmacy),itemtype(skills) group(Healer),name(Physician),itemtype(skills) group(Healer),name(Physiology),itemtype(skills) group(Healer),name(Psychology),itemtype(skills) group(Healer),name(Surgery),itemtype(skills) group(Healer),name(Veterinary),itemtype(skills) group(High Manual Dexterity),name(Artist),itemtype(skills) group(High Manual Dexterity),name(Jeweler),itemtype(skills) group(High Manual Dexterity),name(Knot-Tying),itemtype(skills) group(High Manual Dexterity),name(Leatherworking),itemtype(skills) group(High Manual Dexterity),name(Lockpicking),itemtype(skills) group(High Manual Dexterity),name(Pickpocket),itemtype(skills) group(High Manual Dexterity),name(Sewing),itemtype(skills) group(High Manual Dexterity),name(Sleight of Hand),itemtype(skills) group(High Manual Dexterity),name(Surgery),itemtype(skills) group(Hunchback),name(Disguise),itemtype(skills) group(Hunchback),name(Shadowing),itemtype(skills) group(Hyperspectral Vision),name(Forensics),itemtype(skills) group(Hyperspectral Vision),name(Observation),itemtype(skills) group(Hyperspectral Vision),name(Search),itemtype(skills) group(Influence Skills),name(Diplomacy),itemtype(skills) group(Influence Skills),name(Fast-Talk),itemtype(skills) group(Influence Skills),name(Intimidation),itemtype(skills) group(Influence Skills),name(Savoir-Faire),itemtype(skills) group(Influence Skills),name(Sex Appeal),itemtype(skills) group(Influence Skills),name(Streetwise),itemtype(skills) group(Killjoy),name(Carousing),itemtype(skills) group(Killjoy),name(Connoisseur),itemtype(skills) group(Killjoy),name(Erotic Art),itemtype(skills) group(Killjoy),name(Gambling),itemtype(skills) group(Low Empathy),name(Acting),itemtype(skills) group(Low Empathy),name(Carousing),itemtype(skills) group(Low Empathy),name(Criminology),itemtype(skills) group(Low Empathy),name(Detect Lies),itemtype(skills) group(Low Empathy),name(Diplomacy),itemtype(skills) group(Low Empathy),name(Enthrallment),itemtype(skills) group(Low Empathy),name(Fast-Talk),itemtype(skills) group(Low Empathy),name(Interrogation),itemtype(skills) group(Low Empathy),name(Leadership),itemtype(skills) group(Low Empathy),name(Merchant),itemtype(skills) group(Low Empathy),name(Politics),itemtype(skills) group(Low Empathy),name(Psychology),itemtype(skills) group(Low Empathy),name(Savoir-Faire),itemtype(skills) group(Low Empathy),name(Sex Appeal),itemtype(skills) group(Low Empathy),name(Sociology),itemtype(skills) group(Low Empathy),name(Streetwise),itemtype(skills) group(Mathematical Ability),name(Accounting),itemtype(skills) group(Mathematical Ability),name(Astronomy),itemtype(skills) group(Mathematical Ability),name(Cryptography),itemtype(skills) group(Mathematical Ability),name(Engineer),itemtype(skills) group(Mathematical Ability),name(Finance),itemtype(skills) group(Mathematical Ability),name(Market Analysis),itemtype(skills) group(Mathematical Ability),name(Mathematics),itemtype(skills) group(Mathematical Ability),name(Physics),itemtype(skills) group(Musical Ability),name(Group Performance),nameext(Conducting),itemtype(skills) group(Musical Ability),name(Musical Composition),itemtype(skills) group(Musical Ability),name(Musical Influence),itemtype(skills) group(Musical Ability),name(Musical Instrument),itemtype(skills) group(Musical Ability),name(Singing),itemtype(skills) group(Oblivious),name(Diplomacy),itemtype(skills) group(Oblivious),name(Fast-Talk),itemtype(skills) group(Oblivious),name(Intimidation),itemtype(skills) group(Oblivious),name(Savoir-Faire),itemtype(skills) group(Oblivious),name(Sex Appeal),itemtype(skills) group(Oblivious),name(Streetwise),itemtype(skills) group(Outdoorsman),name(Camouflage),itemtype(skills) group(Outdoorsman),name(Fishing),itemtype(skills) group(Outdoorsman),name(Mimicry),itemtype(skills) group(Outdoorsman),name(Naturalist),itemtype(skills) group(Outdoorsman),name(Navigation),itemtype(skills) group(Outdoorsman),name(Survival),itemtype(skills) group(Outdoorsman),name(Tracking),itemtype(skills) group(Perfect Balance),name(Acrobatics),itemtype(skills) group(Perfect Balance),name(Aerobatics),itemtype(skills) group(Perfect Balance),name(Aquabatics),itemtype(skills) group(Perfect Balance),name(Climbing),itemtype(skills) group(Perfect Balance),name(Piloting),itemtype(skills) group(Seek Spells),name(Seek Earth),itemtype(spells) group(Seek Spells),name(Seek Water),itemtype(spells) group(Shyness),name(Acting),itemtype(skills) group(Shyness),name(Carousing),itemtype(skills) group(Shyness),name(Diplomacy),itemtype(skills) group(Shyness),name(Fast-Talk),itemtype(skills) group(Shyness),name(Intimidation),itemtype(skills) group(Shyness),name(Leadership),itemtype(skills) group(Shyness),name(Merchant),itemtype(skills) group(Shyness),name(Panhandling),itemtype(skills) group(Shyness),name(Performance),itemtype(skills) group(Shyness),name(Politics),itemtype(skills) group(Shyness),name(Public Speaking),itemtype(skills) group(Shyness),name(Savoir-Faire),itemtype(skills) group(Shyness),name(Sex Appeal),itemtype(skills) group(Shyness),name(Streetwise),itemtype(skills) group(Shyness),name(Teaching),itemtype(skills) group(Smooth Operator),name(Acting),itemtype(skills) group(Smooth Operator),name(Carousing),itemtype(skills) group(Smooth Operator),name(Detect Lies),itemtype(skills) group(Smooth Operator),name(Diplomacy),itemtype(skills) group(Smooth Operator),name(Fast-Talk),itemtype(skills) group(Smooth Operator),name(Intimidation),itemtype(skills) group(Smooth Operator),name(Leadership),itemtype(skills) group(Smooth Operator),name(Panhandling),itemtype(skills) group(Smooth Operator),name(Politics),itemtype(skills) group(Smooth Operator),name(Public Speaking),itemtype(skills) group(Smooth Operator),name(Savoir-Faire),itemtype(skills) group(Smooth Operator),name(Sex Appeal),itemtype(skills) group(Smooth Operator),name(Streetwise),itemtype(skills) group(Stuttering),name(Diplomacy),itemtype(skills) group(Stuttering),name(Fast-Talk),itemtype(skills) group(Stuttering),name(Performance),itemtype(skills) group(Stuttering),name(Public Speaking),itemtype(skills) group(Stuttering),name(Sex Appeal),itemtype(skills) group(Stuttering),name(Singing),itemtype(skills) group(Voice),name(Diplomacy),itemtype(skills) group(Voice),name(Fast-Talk),itemtype(skills) group(Voice),name(Mimicry),itemtype(skills) group(Voice),name(Performance),itemtype(skills) group(Voice),name(Politics),itemtype(skills) group(Voice),name(Public Speaking),itemtype(skills) group(Voice),name(Sex Appeal),itemtype(skills) group(Voice),name(Singing),itemtype(skills) [Cats] name(%NewSpellList%),itemtype(spells) name(_General),itemtype(skills) name(_New Equipment),itemtype(equipment) name(_New Skills),itemtype(skills) name(Air),code(Ai),itemtype(spells) name(Animal),itemtype(skills) name(Animals),itemtype(equipment) name(Animals - Equestrian Gear),itemtype(equipment) name(Animals - Horse Armor (Barding)),itemtype(equipment) name(Armor - High- & Ultra- Tech Body Armor),itemtype(equipment) name(Armor - High- & Ultra- Tech Environment Suits),itemtype(equipment) name(Armor - High- & Ultra- Tech Gloves & Footwear),itemtype(equipment) name(Armor - High- & Ultra- Tech Headgear),itemtype(equipment) name(Armor - Low Tech Armor Suits),itemtype(equipment) name(Armor - Low Tech Body Armor),itemtype(equipment) name(Armor - Low Tech Gloves & Footwear),itemtype(equipment) name(Armor - Low Tech Headgear),itemtype(equipment) name(Armor - Low Tech Limb Armor),itemtype(equipment) name(Arts/Entertainment),itemtype(skills) name(Athletic),itemtype(skills) name(Athletic - Combat Art/Sport),itemtype(skills) name(Attributes),itemtype(ads) name(Attributes),itemtype(disads) name(Body Control),code(BC),itemtype(spells) name(Build),itemtype(disads) name(Business),itemtype(skills) name(Character Templates),itemtype(packages) name(Character Templates - Basic Set),itemtype(packages) name(Clothing),itemtype(equipment) name(Combat Techniques),itemtype(skills) name(Combat/Weapons - Melee Combat),itemtype(skills) name(Combat/Weapons - Ranged Combat),itemtype(skills) name(Communication & Empathy),code(CE),itemtype(spells) name(Craft),itemtype(skills) name(Criminal/Street),itemtype(skills) name(Cultural Familiarity),itemtype(ads) name(Design/Invention),itemtype(skills) name(Earth),itemtype(spells) name(Enchantment),code(En),itemtype(spells) name(Esoteric),itemtype(skills) name(Everyman),itemtype(skills) name(Exotic),itemtype(ads) name(Exotic),itemtype(disads) name(Exotic Mental),itemtype(ads) name(Exotic Mental),itemtype(disads) name(Exotic Physical),itemtype(ads) name(Exotic Physical),itemtype(disads) name(Extra Arms/Legs),itemtype(ads) name(Extra Arms/Legs),itemtype(disads) name(Fire),code(Fi),itemtype(spells) name(Firearms - Pistols & SMGs),itemtype(equipment) name(Firearms - Rifles & Shotguns),itemtype(equipment) name(Firearms - Ultra-Tech Firearms),itemtype(equipment) name(Gate),code(Ga),itemtype(spells) name(General),itemtype(ads) name(General),itemtype(disads) name(General),itemtype(quirks) name(Hand Grenades & Incendiaries),itemtype(equipment) name(Healing),code(He),itemtype(spells) name(Heavy Weapons),itemtype(equipment) name(Influence),itemtype(ads) name(Influence),itemtype(disads) name(Innate Attack),itemtype(ads) name(Knowledge),itemtype(skills) name(Knowledge),code(Kn),itemtype(spells) name(Language),itemtype(ads) name(Language Spoken),itemtype(ads) name(Language Written),itemtype(ads) name(Light & Darkness),code(LD),itemtype(spells) name(Medical),itemtype(skills) name(Melee Weapons),itemtype(equipment) name(Mental),itemtype(ads) name(Mental),itemtype(disads) name(Mental),itemtype(quirks) name(Meta-Spells),code(MS),itemtype(spells) name(Meta-Traits),itemtype(packages) name(Meta-Traits - Elemental),itemtype(packages) name(Meta-Traits - Machine),itemtype(packages) name(Meta-Traits - Mentality),itemtype(packages) name(Meta-Traits - Morphology),itemtype(packages) name(Meta-Traits - Spirit),itemtype(packages) name(Military),itemtype(skills) name(Mind Control),code(MC),itemtype(spells) name(Miscellaneous Equipment - Camping & Survival Gear),itemtype(equipment) name(Miscellaneous Equipment - Communications & Information Gear),itemtype(equipment) name(Miscellaneous Equipment - Law-Enforcement Thief & Spy Gear),itemtype(equipment) name(Miscellaneous Equipment - Medical Gear),itemtype(equipment) name(Miscellaneous Equipment - Optics & Sensors),itemtype(equipment) name(Miscellaneous Equipment - Tools),itemtype(equipment) name(Miscellaneous Equipment - Weapon & Combat Accessories),itemtype(equipment) name(Movement),itemtype(spells) name(Mundane),itemtype(ads) name(Mundane),itemtype(disads) name(Mundane Mental),itemtype(ads) name(Mundane Mental),itemtype(disads) name(Mundane Physical),itemtype(ads) name(Mundane Physical),itemtype(disads) name(Mundane Social),itemtype(ads) name(Mundane Social),itemtype(disads) name(Muscle-Powered Ranged Weapons),itemtype(equipment) name(Natural Attacks),itemtype(ads) name(Natural Attacks),itemtype(equipment) name(Natural Sciences),itemtype(skills) name(Necromancy),code(Ne),itemtype(spells) name(Noncombat Techniques),itemtype(skills) name(Occult/Magical),itemtype(skills) name(Other Physical Features),itemtype(ads) name(Other Physical Features),itemtype(disads) name(Outdoor/Exploration),itemtype(skills) name(Paranormal),itemtype(ads) name(Paranormal),itemtype(disads) name(Paranormal Mental),itemtype(ads) name(Paranormal Mental),itemtype(disads) name(Paranormal Physical),itemtype(ads) name(Paranormal Physical),itemtype(disads) name(Perks),itemtype(perks) name(Physical),itemtype(ads) name(Physical),itemtype(disads) name(Physical),itemtype(quirks) name(Physical Appearance),itemtype(ads) name(Physical Appearance),itemtype(disads) name(Plant),itemtype(skills) name(Police),itemtype(skills) name(Protection & Warning),itemtype(spells) name(Racial Templates),itemtype(packages) name(Racial Templates - Basic Set),itemtype(packages) name(Repair/Maintenance),itemtype(skills) name(Scholarly),itemtype(skills) name(Shields),itemtype(equipment) name(Size Modifier),itemtype(disads) name(Social),itemtype(ads) name(Social),itemtype(disads) name(Social),itemtype(skills) name(Social Background),itemtype(ads) name(Social Sciences/Humanities),itemtype(skills) name(Spy),itemtype(skills) name(Talents),itemtype(ads) name(Talents - Powers),itemtype(ads) name(Technical),itemtype(skills) name(Vehicle),itemtype(skills) name(Vehicles - Aircraft),itemtype(equipment) name(Vehicles - Ground),itemtype(equipment) name(Vehicles - Spacecraft),itemtype(equipment) name(Vehicles - Watercraft),itemtype(equipment) name(Water),itemtype(spells) name(Wealth),itemtype(ads) name(Wealth),itemtype(disads) name(Weather),itemtype(spells) name(Wildcard!),itemtype(skills) [Campaign] name(),basepoints(75),disadlimit(-25),quirklimit(-5),basetl(3),loggedpoints(0),otherpoints(0),totalpoints(0) [LogEntry] date(2/24/2008),campaigndate(),charpoints(0),caption(Initial Character Creation) Character created using GURPS Character Assistant 4 [Bonuses] ownerid(20),targetprefix(ST),targetname(air move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Air Move::basescore - ST:Air Move::basescore to ST:Air Move) ownerid(21),targetprefix(ST),targetname(ground move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Ground Move::basescore - ST:Ground Move::basescore to ST:Ground Move) ownerid(22),targetprefix(ST),targetname(space move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Space Move::basescore - ST:Space Move::basescore to ST:Space Move) ownerid(23),targetprefix(ST),targetname(water move),targetext(),targettag(),targettype(1),bonus(@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore),affects(level),upto(),value(0),stringvaluetext(),stringvalue(),bonustype(3),notes(),listas(),fullbonustext(=@if( me::score = @int(me::score) then @power(2, me::score) else @power(2, @int(me::score)) * 1.5 ) * ST:Water Move::basescore - ST:Water Move::basescore to ST:Water Move) [Conditionals] ownerid(117),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+1),affects(level),upto(),value(1),stringvaluetext(),stringvalue(),bonustype(1),notes(honesty becomes known),listas(),fullbonustext(+1 to ST:Reaction when "honesty becomes known") ownerid(117),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(+3),affects(level),upto(),value(3),stringvaluetext(),stringvalue(),bonustype(1),notes(a question of honor or trust is involved),listas(),fullbonustext(+3 to ST:Reaction when "a question of honor or trust is involved") ownerid(134),targetprefix(ST),targetname(reaction),targetext(),targettag(),targettype(1),bonus(-1),affects(level),upto(),value(-1),stringvaluetext(),stringvalue(),bonustype(1),notes(people notice your problem),listas(),fullbonustext(-1 to ST:Reaction when "people notice your problem") [BasicDamageList] st(1),thbase(1),thadd(-6),swbase(1),swadd(-5) st(2),thbase(1),thadd(-6),swbase(1),swadd(-5) st(3),thbase(1),thadd(-5),swbase(1),swadd(-4) st(4),thbase(1),thadd(-5),swbase(1),swadd(-4) st(5),thbase(1),thadd(-4),swbase(1),swadd(-3) st(6),thbase(1),thadd(-4),swbase(1),swadd(-3) st(7),thbase(1),thadd(-3),swbase(1),swadd(-2) st(8),thbase(1),thadd(-3),swbase(1),swadd(-2) st(9),thbase(1),thadd(-2),swbase(1),swadd(-1) st(10),thbase(1),thadd(-2),swbase(1),swadd() st(11),thbase(1),thadd(-1),swbase(1),swadd(+1) st(12),thbase(1),thadd(-1),swbase(1),swadd(+2) st(13),thbase(1),thadd(),swbase(2),swadd(-1) st(14),thbase(1),thadd(),swbase(2),swadd() st(15),thbase(1),thadd(+1),swbase(2),swadd(+1) st(16),thbase(1),thadd(+1),swbase(2),swadd(+2) st(17),thbase(1),thadd(+2),swbase(3),swadd(-1) st(18),thbase(1),thadd(+2),swbase(3),swadd() st(19),thbase(2),thadd(-1),swbase(3),swadd(+1) st(20),thbase(2),thadd(-1),swbase(3),swadd(+2) st(21),thbase(2),thadd(),swbase(4),swadd(-1) st(22),thbase(2),thadd(),swbase(4),swadd() st(23),thbase(2),thadd(+1),swbase(4),swadd(+1) st(24),thbase(2),thadd(+1),swbase(4),swadd(+2) st(25),thbase(2),thadd(+2),swbase(5),swadd(-1) st(26),thbase(2),thadd(+2),swbase(5),swadd() st(27),thbase(3),thadd(-1),swbase(5),swadd(+1) st(28),thbase(3),thadd(-1),swbase(5),swadd(+1) st(29),thbase(3),thadd(),swbase(5),swadd(+2) st(30),thbase(3),thadd(),swbase(5),swadd(+2) st(31),thbase(3),thadd(+1),swbase(6),swadd(-1) st(32),thbase(3),thadd(+1),swbase(6),swadd(-1) st(33),thbase(3),thadd(+2),swbase(6),swadd() st(34),thbase(3),thadd(+2),swbase(6),swadd() st(35),thbase(4),thadd(-1),swbase(6),swadd(+1) st(36),thbase(4),thadd(-1),swbase(6),swadd(+1) st(37),thbase(4),thadd(),swbase(6),swadd(+2) st(38),thbase(4),thadd(),swbase(6),swadd(+2) st(39),thbase(4),thadd(+1),swbase(7),swadd(-1) st(40),thbase(4),thadd(+1),swbase(7),swadd(-1) st(45),thbase(5),thadd(),swbase(7),swadd(+1) st(50),thbase(5),thadd(+2),swbase(8),swadd(-1) st(55),thbase(6),thadd(),swbase(8),swadd(+1) st(60),thbase(7),thadd(-1),swbase(9),swadd() st(65),thbase(7),thadd(+1),swbase(9),swadd(+2) st(70),thbase(8),thadd(),swbase(10),swadd() st(75),thbase(8),thadd(+2),swbase(10),swadd(+2) st(80),thbase(9),thadd(),swbase(11),swadd() st(85),thbase(9),thadd(+2),swbase(11),swadd(+2) st(90),thbase(10),thadd(),swbase(12),swadd() st(95),thbase(10),thadd(+2),swbase(12),swadd(+2) st(100),thbase(11),thadd(),swbase(13),swadd() st(0),thbase((@int(ST:Striking ST/10)+1)),thadd(),swbase((@int(ST:Striking ST/10)+3)),swadd() [DamageBreaks] break(7),adddice(2),subtract(7) break(4),adddice(1),subtract(4) [SkillTypes] name(N/A),costs(0/1),baseadj(0),adds(1),defaultstat(0),zeropointsokay(0),subzero(0),relname() name(N|A),costs(0/1),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(DX/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(DX/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:DX),zeropointsokay(0),subzero(0),relname(DX) name(IQ/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(IQ/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:IQ),zeropointsokay(0),subzero(0),relname(IQ) name(HT/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(HT/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:HT),zeropointsokay(0),subzero(0),relname(HT) name(Will/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Will/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Will),zeropointsokay(0),subzero(0),relname(Will) name(Per/E),costs(1/2/4/8),baseadj(-1),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/A),costs(1/2/4/8),baseadj(-2),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/H),costs(1/2/4/8),baseadj(-3),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/VH),costs(1/2/4/8),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Per/WC),costs(3/6/12/24),baseadj(-4),adds(1),defaultstat(ST:Perception),zeropointsokay(0),subzero(0),relname(Per) name(Tech/A),costs(1/2/3),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) name(Tech/H),costs(2/3/4),baseadj(0),adds(1),defaultstat(%default),zeropointsokay(0),subzero(-1),relname(def) [ChangeLog] op(replace),target(71),source(125),tag(hide),oldvalue(),newvalue(yes) op(replace),target(35),source(125),tag(hide),oldvalue(),newvalue(Yes) op(replace),target(11),source(125),tag(hide),oldvalue(),newvalue(yes)